X 0000 · Y 0000
Summer 2025 · Internship Project
DWG-005 · ACCESSIBLE PRODUCT DESIGN · MUSTARDTEK 2025

BLV Sports Audio + Tactile Systems

Sports prototypes developed through BLV interviews, physical iteration, and trials of audio and tactile feedback.

DWG NO.DWG-005
CATEGORYINCLUSIVE SYSTEMS
MATERIALPLA · TPU · ELECTRONICS
YEAR2025
SHEET6 / 16
FIG 01 · SYSTEM OVERVIEW Bowling pins, audio balls, and tactile game board developed for blind and low-vision sports
FIG 01 — AUDIO OBJECTS + MAGNETIC TACTILE MAP
SEC 01

Brief概要

THE QUESTION

How can blind and low-vision players read a game without depending on sighted teammates?

During my summer internship at MustardTek, I developed sound-emitting sports objects and magnetic tactile boards across bowling, basketball, floor curling, and baseball. The bowling and basketball work shown here traces how I translated spatial-information needs into physical interfaces, enclosures, and prototypes.

ROLEPRODUCT DESIGN INTERN
USERSBLV ATHLETES + TEAMMATES
BUILD3D PRINT · CIRCUITS · PYTHON
SCOPERESEARCH → HANDOFF
SEC 02

Research to Requirement用户需求

CONTRAST WAS NOT ENOUGH

Interviews shifted the brief toward independent spatial awareness.

Three BLV participants described difficulty locating pins or hoops, losing orientation during movement, and feeling separated when a sighted person managed play. I used these conversations to define two complementary channels: audio for locating equipment and people, and touch for understanding the arrangement of a game.

FIG 02 · RESEARCH PLATE MustardTek market review and interviews with three blind and low-vision participants
FIG 02 — MARKET GAP + THREE USER INTERVIEWS
LOCATING → AUDIOSOUND CUES ON EQUIPMENT
LAYOUT → TOUCHA PHYSICAL MAP OF POSITIONS
PARTICIPATION → ACCESSGAME STATE PLAYERS CAN EXPLORE
SEC 03

BLV Bowling保龄系统

ONE SPORT · TWO INFORMATION CHANNELS

Sound answers “where?” Touch answers “what remains?”

I paired sound-emitting pins and ball prototypes with a magnetic tactile board. The board keeps the pin arrangement available to explore between turns, while audio cues make the equipment audible during play.

AUDIO · LOCATE OBJECTS

The pin enclosure addresses how electronics fit inside sports equipment. The ball studies explore a different problem: the shell around a sound-producing insert. These prototypes bring material, enclosure geometry, and audio into the same physical object.

FIG 03 · PIN ASSEMBLY Exploded bowling pin enclosure with microcontrollers, speaker modules, and battery
FIG 03 — PIN ENCLOSURE + INTERNAL ELECTRONICS · COMPONENT FIT
FIG 04 · BALL ITERATION Flexible black audio bowling ball beside an earlier perforated blue shell
FIG 04 — BALL SHELL STUDIES · PERFORATED BLUE + FLEXIBLE BLACK
TACTILE · READ GAME STATE
A PERSISTENT MAP OF PLAY

Make the changing pin layout tangible.

I used movable magnetic tokens so the map could change with the game. Raised features and Braille labels provide tactile references; a side rail holds markers outside the active layout. The paired photographs below show the same ten-pin and four-pin states on the floor and on the board.

FIG 05 · MARKER DETAIL Magnetic tactile markers and Braille details on the blue game board
FIG 05 — MAGNETIC MARKER + STORAGE RAIL
FIG 06 · SCENARIO 01 Ten bowling pins arranged in the first physical game state
FIG 06 — SCENARIO 01 · PHYSICAL PIN STATE
FIG 07 · MATCHED MAP Tactile board matching the first ten-pin bowling state
FIG 07 — SCENARIO 01 · TACTILE BOARD STATE
FIG 08 · SCENARIO 02 Four bowling pins remaining in the second physical game state
FIG 08 — SCENARIO 02 · PHYSICAL PIN STATE
FIG 09 · MATCHED MAP Tactile board matching the second four-pin bowling state
FIG 09 — SCENARIO 02 · TACTILE BOARD STATE
FIG 10 · BOWLING TEST Blind and low-vision participant reading the tactile bowling board during user testing
FIG 10 — FACILITATED TACTILE-BOARD TRIAL WITH A BLV PARTICIPANT

The facilitated trial brought the board into the player's hands. A next evaluation should examine how players read and update game states with less verbal assistance across repeated rounds.

SEC 04

BLV Basketball篮球系统

AUDIO · ORIENTATION IN MOTION

Take the audio cue with the player.

Wearable modules extend the audio approach to movement across a court. I iterated printed enclosures around the electronics and attachment features. The gym session shown below used blindfolded participants to explore audio orientation during movement, passing, and shooting; it is distinct from the BLV interviews and tactile-board trial.

FIG 11 · MODULE FAMILY Multiple 3D-printed wearable audio module enclosure iterations with electronics
FIG 11 — PRINTED ENCLOSURE STUDIES · ELECTRONICS + ATTACHMENT
FIG 12 · COURT TEST Blindfolded participants testing the audio basketball system in a gym
FIG 12 — BLINDFOLDED COURT TRIAL · AUDIO ORIENTATION IN MOTION
SEC 05

Team Handoff团队交接

DESIGNING BEYOND THE INTERNSHIP

Leave the team a physical system it can keep developing.

I refined assemblies and enclosures, then established clearer 3D-printing and assembly standards for the team's continued development. The project connects user research to tangible interfaces and working hardware; further evaluation should distinguish tactile readability, audio orientation, and independent participation rather than treating them as one outcome.